![]() It's like looking at things through a microscope. You're taking a 3D model and rendering it in a higher resolution. You're not taking an image and stretching it. The textures are displayed in whatever level of detail the developer gave them. >Yeah but your views on the model and texture quality are shit because you have only seen them on a HD set being blown up to some ungodly size from their original intended 240p. On a shitty old fashioned TV where you can't make out any of the details? You're just one step away from the dumbasses that use CRT filters on their games. >It's the best way to display the image, period. Upscaling of any kind will introduce artifacts, and this is true of any medium not least of all games. Displaying images at their natural resolution is just what you're supposed to do you retarded faggot. Doesn't look very good does it? Now return it to it's natural size: Notice how it's sharp and clear. I tell you what give this a try: Take any image, and scale it up by about five or six times it's natural size. And Final Fantasy VII isn't even my favorite Final Fantasy, it's VI, so don't act like I'm some fanboy, You're the one who brought it up and I've been playing it again lately so I know you're full of shit about how it looks on a CRT (by the way, just in case you're retarded PVMs are CRTs). Final Fantasy VII was pretty for it's time and got a lot of people's attention, and frankly it still looks damn good on my PVM at it's original intended resolution. You bring up Vagrant Story like it came out at the same time as Final Fantasy VII when it was released in 2000 a full 3 years later. More importantly you have no context for how good they looked for the time, or why they looked the way they look. You have no idea what the models or backgrounds even look like. Yeah but your views on the model and texture quality are shit because you have only seen them on a HD set being blown up to some ungodly size from their original intended 240p. >Funny how I never mentioned any of this in my criticism and mostly stuck to talking about levels of detail regarding model and texture quality. By the way, enjoy your display lag (better adjust those strategies) and lack of lightgun games. No nostalgia, it just looks better and sharper and cleaner than trying to blow it up on an HD set. I've been a poor emufag like you, and I've tried every measure of upscaling, nothing looks as sharp and clean as a standard def Sony Trinitron (which they also made consumer sets of by the way). Who the fuck said anything about nostalgic feelings moron? It's the best way to display the image, period. ![]() >770 >No I'm saying displaying it on a CRT does. I've yet to play on an untranslated ROM but i've noticed that the game acts wonky when the emulator is stopped then resumed after a while (from some minutes to several hours) irl have elapsed, probably that affects badly the ig save since if i recall correctly, the ig clock was originally related to something similar to a clock in the cartridge but the emulator synchronizes the ig clock with the computer clock It doesn't help that i found out how to make the game run faster >670 I have an uncle who is an "expert" on computer maintenance, he was the one who told me to use vacuum cleaners to blow all the dust from the power source or whatever is the metalic box with a fan that feeds electricity to the cpu called, that killed the fan of the power source due dust acumulating inside it, making it unable to spin, that happened a long time ago, now i just use the vacuum cleaner to suck dust from the CPU and moth corpses from a moth raid not long ago, those corpses seems to turn into something similar to fabric
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